How to Make a VR Game Not a Game Using VR | Vincent Martel

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Download Slides: http://gamesauce.org/news/2015/09/28/vincent-martel-games-that-touch-people-emotionally-casual-connect-video/

Delivered at Casual Connect USA 2015

We just reached the Alpha stage on Fated after a 12-month VR game production cycle. Leaps and bounds were made but not without mistakes and setbacks. The journey has caused us to rethink our production pipeline and also how we envision user experience to make a VR game not a game using VR.







Tags:
Casual Connect
Casual Connect USA 2015
Vincent Martel
Frima
Fated
VR
Development
Design