How To Replace The Default Mannequin With Paragon Character in Unreal 5.6
Want to swap Unreal Engine's default mannequin with a stunning Paragon character (or any other source) but not sure where to start?
In this video, I’ll show you how to fully replace the mannequin with a Paragon hero in Unreal Engine 5.6, using proper retargeting, IK rigs, and animation setup step by step. No experience required.
Whether you’re just starting your journey into game development or making a career change, this tutorial is made for beginners who want to learn Unreal Engine, character animation, and how to bring game-ready models to life.
You’ll learn:
✅ How to switch the Skeletal Mesh from the third-person template
✅ How to locate the Skeleton of a Skeletal Mesh
✅ How to import and configure a Paragon character from another Unreal Version
✅ How to create and assign IK Rigs
✅ How to Auto Create Retarget Chains and Inverse Kinematic
✅ How to set up animation retargeting properly using Retargeter
✅ How to avoid foot glitches and frozen poses
✅ How to remove a weapon from the animation
⬇ ️ ⬇ ️ Stop the frustration of not knowing how to take off your game dev career!⬇ ️ ⬇ ️
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🎮 Get my FREE TRAINING How to Become a Game Changer Video Game Creator to transform your Game Dev Journey
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00:00 Intro
01:27 Creating the Project
01:53 The Player Character
02:55 Find the Skeleton of a Mesh
03:35 Find the Animation of a Blueprint
04:27 Adding the Paragon Character
05:09 Importing Assets From Another Unreal Version
05:55 Switching the Character Mesh
08:02 Solving Errors After Importing Paragon Asset
09:08 Retargeting Animations
10:35 IK Goal
12:35 Creating the IK Retargeter
14:35 Removing Debug Draw Green Lines
14:49 Exporting Animations and Blueprint
17:37 Removing the Weapon
18:19 Creating a Transparent Material
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