Unreal Engine 5 C++ Beginners Tutorial Part 6 - The Projectile Class And its Blueprint

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Ever wanted to shoot a projectile in Unreal Engine 5 using C++ — and actually understand how it works?
In this beginner-friendly tutorial, we walk you through every component that makes it happen.
If you're serious about game development, this lesson is a must-watch.

In Part 6 of this Unreal Engine 5 C++ tutorial series for beginners, we’ll cover the following:

✅ How the Projectile Blueprint is structured and connected to C++
✅ Understanding the Sphere Component and its role in collisions
✅ Setting up and using the Projectile Movement Component
✅ Writing and triggering the OnHit() function when the projectile makes contact
✅ Controlling the lifespan of the actor to properly clean up the projectile
✅ Using Simulate Physics on objects to create reactive, realistic gameplay

Perfect for aspiring game developers, career changers, or anyone diving into Unreal Engine 5 and game programming with C++.

👍 Like, comment, and subscribe for more beginner-friendly Unreal tutorials.

Part 1 - Setting Up:    • Unreal Engine 5 C++ Beginners Tutorial: Pa...  
Part 2 - Visual Studio Basics:    • Unreal Engine 5 C++ Beginners Tutorial Par...  
Part 3 - Object Oriented Programming:    • Unreal Engine 5 C++ Beginners Tutorial Par...  
Part 4 - Shooter Game Project - Section 1:    • Unreal Engine 5 C++ Beginners Tutorial Par...  
Part 5 - First Person Implementation File:    • Unreal Engine 5 C++ Beginners Tutorial Par...  
Part 6 - The Projectile Class:    • Unreal Engine 5 C++ Beginners Tutorial Par...  
Part 7 - In Progress...

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00:00 Intro
01:12 The Projectile Class
01:47 The Projectile Blueprint & Components
02:36 The Projectile Header File
03:47 The Sphere Component
04:44 The Projectile Movement Component
05:32 The OnHit Function Parameters
07:02 The Implementation File
11:00 Set Up the ProjectileMovement
12:02 The Life Span of the Actor
12:40 The OnHit Function Implementation
13:54 Simulating Physics in Objects

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