How to see how big your CLIPMODEL_BOX is

Channel:
Subscribers:
325
Published on ● Video Link: https://www.youtube.com/watch?v=ZitwqiALQwU



Category:
Guide
Duration: 11:08
87 views
13


*I screwed up at the beginning of the video where I write "Jump to ... for a full 'how to' demonstration " . Just ignore that, here are the time stamps*

00:00 What’s the problem?
00:55 What’s the solution?
07:00 Full demonstration of the solution

Something I’ve often struggled with is telling how big my idTriggers are when I am using a custom CLIPMODEL_BOX. I’ve found a way using fog. It’s a bit fiddly but once you’ve figured it out, it’s easy enough to implement.

I’m using console commands bound to keys in the game, that’s why you don’t see me using the console much. These are the console commands I used in this video.

Mh_spawninfo
Mh_force_reload
Teleport xxx
Xxx = name of entity to teleport to
Trigger xxx
Xxx = name of entity to trigger
Noclip

Bind xxx noclip
Xxx = key to bind ‘noclip’ to, e.g. ‘bind n noclip'.

--
All code used in this video
https://e.pcloud.link/publink/show?code=XZyhejZdizlLHlJqwf4LtiyI97gbuQW5e6V

--
Support for my work would be greatly appreciated!
https://www.patreon.com/prodeusdoom