How VR expert Dylan Watkins learned to target real customer needs with Game Thinking

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DYLAN WATKINS, CEO of Reality Smash VR, wanted a way to target real customer needs, to make sure he was building something his customers would actually use. He found the answer in the Game Thinking system.
https://www.linkedin.com/in/dylan-watkins-1b57a222/

REALITY SMASH
http://realitysmash.com

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Game Thinking




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Tags:
game thinking
amy jo kim
amy kim
gamification
game design
product market fit
retention
engagement
innovation
entrepreneurship
startup
masterclass
validation
product validation
customer journey
design process
design thinking
dylan watkins
reality smash
VR
VR games
Virtual Reality