HUMANKIND MAX DIFFICULTY 🔴 Beta Update Gameplay | How Good is Humankind's NEW AI?
HUMANKIND Bolivar Update (Steam Beta, details below) went live a few weeks ago and is sadly drawing to a close before I'm able to livestream it much! So today, on it's final planned day, I want to test it out - specifically with a focus on the AI at MAX DIFFICULTY (and how it handles, threatens or even responds to conflict). I'll also, of course, be contributing to the Humankind Mississippian Ascent super builder star event. The Humankind beta bolivar update It improves war support, conflict resolution, quality of life and so so much more! #Humankind #HumankindGame #Strategy #Gaming
Contents:
0:00 - Early Bird Welcome In!
13:33 - Start Here! for "this is a really nice start"
3:00:00 - So how does the AI hold?
HUMANKIND MAX DIFFICULTY 🔴 Beta Update Gameplay | How Good is Humankind's NEW AI?
As per the G2G Humankind Forums (source): Details here: https://www.games2gether.com/amplitude-studios/humankind/blogs/818-bolivar-update-beta-available-now
From May 19th to May 30th, an opt-in beta version of the Bolivar Update will be available through Steam (for PC only). This beta will let us collect feedback early to help us work on the first patch after the update. However, please remember that most changes based on your feedback will likely not make it into the release version of the Update, but will be delivered in a separate patch later.
Updates:
Reworked Surrender System: Forcing your opponent to surrender when they reach 0 War Support is now optional, but you will take stability penalties if you press on for too long
Rebalanced War Support Modifiers: Changes in War Support now scale with losses in battle, and cultural influence over territories causes war support losses
Surplus/Deficit Stability Tooltip: The stability tooltip in the city screen will now clearly display surplus or deficit stability
Disabling Pollution Effects: Gameplay effects of pollution can be turned on or off in the New Game menu (defaults to off)
Administrative Center Renovation: You can update any administrative center to your current culture with a cheap construction project
Automatic Mod Reloading: The game automatically loads the mods used in your latest save when launching
Civics Unlock Conditions: Unlock conditions are shown in the tooltip of locked Civics
Unique Wonder Effects: All natural wonders now have a unique gameplay effect
Luxury Distribution Settings: In the map settings, you can now choose how even luxury resources should be spread
Scaling AI Difficulty: Bonuses the AI gets on higher difficulty now increase throughout the game to improve the late-game challenge. Please let us know how you feel about these changes on the forum and through the Bolivar Beta AI Survey
AI Delays: If your armies have queued orders for the turn, the AI will now wait for these to be resolved before engaging them
New Sortie Rules: Defenders cannot sortie on the first turn until the attacker chooses to “maintain siege”
Content Management: You can set the frequency of DLC content (except cultures) from the Content menu, and new content is highlighted in game
To play, open the properties of Humankind in your Steam library, go to the “betas” tab, and select the Bolivar_Beta branch.
Title: HUMANKIND MAX DIFFICULTY 🔴 Beta Update Gameplay | How Good is Humankind's NEW AI?
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- Jumbo
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