iClone 7.21 Tutorial - Saving & Loading All Textures of Multiple Materials

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Find out more about iClone 7: https://www.reallusion.com/iclone/

With iClone 7.2, you can now save all of your texture files to a folder hierarchy that you can use to replace texture maps and reload to save time on your modifications to the various textures of your object's meshes.

This tutorial will walk you through a few examples of this new feature by showing you how to generate the texture folder hierarchy and replace the textures in a prop and a character as well.

2:25 Batch Saving Textures
6:54 Loading All Object Textures Simultaneously
11:10 Material Folder Structure

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Tags:
textures
materials
loading
saving
iClone
tutorial
texture editing
material replacement
batch saving
batch textures
batch loading
Category-Material Generation
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