I'll just leave this here. (PLEASE READ DESCRIPTION)
To celebrate its 25th anniversary, I decided to make this. One of the best 2D Zelda action/platforming games of its time.
This is still in very heavy development. So, there's going to be a lot of things missing such as monsters & castle palace stages.
(There seems to be a pause at around the 3:45 mark when I played the video before uploading this. I don't know what happened there)
I am not entirely sure how accurate these values are. They are merely estimates based on the way he moved in the game. He can even jump higher when moving at max speed like in the game (to my knowledge). At least his sprites X Y offsets are accurate.
Let me just say that this is the FIRST game engine I have developed in MMF2 making use of global object behaviors + global qualifiers. Something that every one of my MegaMan fan game engines have lacked, making them very messy. Those are only some of the reasons why I discontinued them. I was afraid if I kept going with those MegaMan engines, I would eventually confuse myself, losing my train of thought as to what does what. Taking into effect that MegaMan wasn't properly programmed with global events & behaviors to begin with. I only programmed his actions on the one frame that was the game engine.
Using global objects, behaviors, & global qualifiers makes game development go much faster, and more organized. I can even keep the changes I make to the player's movements on one frame, and the changes I make to his behaviors will take effect through all other frames. Where originally in my MegaMan game engines, the entire platform game engine stood out in only one single frame, making everything all messy and slow running.
This video just goes to show you how much I have improved in on my learning experiences with programming in MMF2. I hope to make & finish designing a real game someday. :)
Other Videos By N64Mario
2013-04-20 | 4 Omega Zeros? |
2013-04-20 | Psycho Crusher, FTW! - Take 2 |
2013-04-20 | New Super Mario Bros. - lol, Frozen! |
2013-04-20 | Super Mario 64 DS - 2 Star Glitch |
2013-04-20 | Evil Ryu & Evil Ken 0WN3D! |
2012-09-09 | SFII World Warrior SNES - M.Bison W/ Correct Punch FX |
2012-05-14 | If Capcom can't finish it, we can! |
2012-04-20 | Twitch.TV Broadcaster Announcement |
2011-12-24 | Christmas Present to StarsimsUniverse |
2011-10-26 | MMF2: Color Replace Test - Exports Comparison |
2011-10-21 | I'll just leave this here. (PLEASE READ DESCRIPTION) |
2011-09-09 | OYAJI!!!!! |
2011-03-01 | Mugen 1.0 Test Video Wide Screen |
2011-01-13 | Hyper SFA - Red Fireball Glitch |
2010-11-07 | MegaMan Game Engine & Gemini Man Battle |
2010-11-03 | MegaMan vs. Bass - Normal & Treble Armor |
2010-08-23 | Graffiti Kingdom (PS2) - All Cards! |
2010-08-16 | Old Video Re-Upload: Sheng Long (DISCONTINUED) |
2010-07-05 | Playing my friends shipments & rating them |
2010-07-04 | The Survey Box of WarioWare DIY Showcase: |
2010-07-03 | Happy 4th of July in style! |
Other Statistics
Mega Man Statistics For N64Mario
At present, N64Mario has 990,137 views spread across 35 videos for Mega Man, and close to an hours worth of content for Mega Man published on his channel. This makes up 8.47% of the content that N64Mario has uploaded to YouTube.