Improved Carrying, Clip Prevention, & SpeedTrees Bad - Pikmin Test 10
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On top of these changes, Pikmin are now pooled. This means that objects exist for all 100 Pikmin that can exist in the field, at all times. As Pikmin enter and exit the field, some of these objects are enabled and disabled.
Oh, and I figured out the lag problem.
It was the SpeedTrees. As you can tell, the game itself still ran fine with all of the SpeedTrees, but OBS just can't handle them.
Oh well.
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