Carrying (almost), Custom Pikmin Models, & New Camera Angle - Pikmin Test 9
It's been a while since the last update. Most of that time was spent expanding the level, fixing strange bugs, and trying to figure out how to make Pikmin carry objects. That last part still isn't done obviously, as you can probably see from the video...
The reason for the switch to custom models was that the original Pikmin made entirely out of Unity primitives had somewhere around 14 thousand triangles. This was hurting performance by a noticeable amount when there were many Pikmin on the field. As it turns out, about 13 thousand of those 14 thousand triangles are completely unnecessary.
The reason for the flat camera angle from Pikmin 2 (and maybe 1, I don't remember) is that I felt the player needed visible confirmation that the sky does in fact exist. Too bad it's obscured by a whole lot of trees now. (At least they cast some nice believable shadows and look kinda neat.)
Also, sorry about the lag. I've recorded this video three times and even restarted my computer, but the result was the same every time: The video lags for the first few seconds, which I'm used to. The recording runs fine until I interact with the Onions for the second time. You can probably tell by the FPS counter that it's not the game that's lagging. I don't know why this happens, but I'll try to have it figured out before the next video.
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