In Defense of Sonic 2006's Princess Elise: The Blunders of Ambition
Designing For is a series which looks at one specific level, character, or idea in gaming and breaks down the central theme to that element to figure out what it's, well, designing for! In this episode, I CAN EXPLAIN. We look over the disaster that was the release of Sonic 2006, and break down its failures in storyetlling, while also trying to capture what it was attempting to do with its central character: Princess Elise. We look over all of the ambitious efforts this character arc tried to go for, and what about Sonic's writing makes it so special, but so potentially volatile, to see what we can learn from the ultimate failure of this much-maligned game.
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Director/Writer/Voice Over: Tommy Eyler/Pyrrhickong (https://twitter.com/pyrrhickong)
Video Editing/Additional Direction/Script Editing/Footage: Silvery (@SilveryMP )
Intro Animation By: https://www.youtube.com/channel/UCb4-84eJw6K6Ij7EIsIBJpA
Intro Theme By: https://soundcloud.com/phil-thej/tracks
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