(including clear check) last session of development of BFM2
Boss Fight Madness 2. I made the first one to help get myself good at the NSMBU Style, this was before I bought the NSMBU game on Switch(I'm not sure if it was even available at the time, I think it was not, was just on a previous system) because I realized a lot of players were much better at the style than I was, either from playing NSMBU OG themselves or from playing SMM1 themselves. I had missed out on both while I was doing PC gaming. So this highlight was saved and I included some clips from it in one of my channel's commercials... or perhaps it was just one of those videos that was running during a BRB scene... I had a series where I was collecting some interesting clips from various streams, not just my own. In any case, this is the uncut session of the upload of the course that day. And I found out that one of my viewers secured a really low WR soon after, which I was pleased to read as I wanted streamers to not be too intimidated by a high WR time when I submitted it to them(my courses are usually low lethality, which upscales the WR times on first time clearing runs because players are encouraged to spend their efforts wisely on each attempt). I was concerned because this course(and the series as a whole) was designed to be a higher lethality presentation, while still having some patterned gimmicks that keep things fair for the players(not to mention checkpoints that are designed for boss practice expediting), but the way the checkpoints(and locked doors) were designed, unless a player had insider information like my viewer did or played the course more than once, they were unlikely to get a decent WR time on it for their first successful run.