IndieSider #55: Warlock's Tower by Midipixel — indie dev interview

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Warlock's Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard's tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock's Tower is developed by Midipixel, a Brazilian studio consisting of Ygor Speranza and Werther Azevedo, and published by Whippering.

In this week's IndieSider, I speak with Speranza about Warlock Tower's retro color palette; developing using the LÖVE game engine; the controversial humor of the antagonist's broken Engrish; the involvement of Gregory Love at Whippering; and the game development scene in Brazil.

Get Warlock's Tower at http://www.midipixel.com/warlockstower/

Links mentioned in this episode can be found at https://indiesider.net/warlockstower

The audio edition of this interview is available in iTunes: http://www.indiesider.com/itunes

IndieSider combines Let's Plays with developer interviews for an inside look at the latest indie games. New episodes air every other Wednesday and can be found at http://www.indiesider.com/youtube

Intro music is "The Ken Song" by jdproject: http://ocremix.org/remix/OCR01266

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Warlock's Tower
Ygor Speranza
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