inFAMOUS | 1080p60 | Longplay Full Game Walkthrough No Commentary
Full game longplay of the inFAMOUS, a PS3 exclusive, released in May, 2009. An action-adventure open-world game developed by the Sucker Punch Productions. Here included is a Main Quest + playthrough, a few subquests all in all, but basically an any% speedrun of the main quest, which still took almost 8 hours. Played on a real PS3 hardware.
Link to a longplay of InFamous: Festival of Blood, a standalone expansion to the series, focused on Cole's fight with the vampiric curse. https://www.youtube.com/watch?v=owBUXD2lmMQ
Played in 720p display mode, the only one available. Since the game seems to disengage the v-sync lock in certain less demanding moments, the game can and does sometimes run up to 60 fps, therefore I opted for the 60 fps recording method to show it best I can.
NOTE: the very low quality, compressed as shit ambient/fx sounds you can sometimes clearly hear (especially in the sewers sections), is what I think is a "feature of the game, not a bug, or it's the copy of the game I got. Nothing to do with my recording setup. Very weird, and extremely annoying. I HIGHLY SUGGEST DON'T USE HEADPHONES, ELSE ANEURYSM ON YOUR END MAY OCCUR. Really. InFamous 2 doesn't have this problem.
In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.
Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and Batman: No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.