George A. Romero's Land of the Dead | Xbox | Longplay Full Game Walkthrough No Commentary
REUPLOAD, in better video quality and with no audio delays whatsoever, at least not due to the recording method. :)
Full game longplay of Land of the Dead: Road to the Fiddler's Green, game running on an Unreal Engine 2, same as first Splinter Cell (!), released on PC and Xbox on 18th October 2005, this being the OG Xbox, running in 480p mode, and recorded in 60 fps, so every drop of the framerate is basically visible.
Note: the weird little hitches all over the second half of the game are a mystery to me. They are REALLY bad, but it's not my recording method, it's the game. Perhaps my xbox's hard drive gives out? It looks like a shader compilation issue, but I've never seen it any other UE 2 game.
Game runs in a very variable 25-50 fps I'd say. FOV is horrible, but can't be changed, even in the game's config file on my modded Xbox.
Movie at the beginning is a movie trailer of the Land of the Dead, available from the game's main menu.
The game is a prequel to the Land of the Dead film, taking place during the initial outbreak of the zombie pandemic. Players take on the role of a farmer named Jack, who, one day, finds his farm besieged by the undead. After finding the other nearby farms desolate, he makes his way to the city, hoping to find help, but instead finding the city in ruins, overrun by the undead. Jack later learns about the existence of a safe-haven located within the city, and makes it his priority to reach it.
Land of the Dead: Road to Fiddler's Green utilizes traditional first-person shooter gameplay. Players can use a variety of either melee weapons or firearms to fight through the zombie hordes. Some weapons are capable of dismembering the zombies, whilst other weapons are not. The zombies' jaws, heads, arms, forearms, and legs can be shot or chopped off by the player. This can very effectively save the player so as to make an escape. The zombies themselves appear in many varieties (regular, ones armed with a melee weapon, crawlers, puking ones, screamers that summon other zombies, and poisonous, exploding ones) and each takes a different number of hits to kill, which varies upon the difficulty setting of the game. The player cannot become a zombie, but it is stated that people who die for any reason become zombies, like in the movie.
The multiplayer component of the game consists of many online game types. These consist of deathmatch, team deathmatch, and "Capture the Flag" modes. There is also an "Invasion" (co-op survival) mode, in which players are trapped in a small map where they must survive for a chosen amount of time. In this mode, the weapons and ammunition regenerate in the same spots each time, allowing the players to dodge the burden of ammunition shortages. Players can pick up melee weapons from recently killed melee weapon wielding zombies as well. In some variants of Invasion maps, players who die or are bitten by zombies become zombies themselves, and try to kill their former teammates.