Ingame Rayraced version of my apocalypse environment render with Unreal Engine 4.26

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Ingame Rayraced version of my apocalypse environment render with Unreal Engine 4.26 now supports 2 side foliage and improvements translucency
This ingame is recorded with sequencer in first person view it is not playable as fps are very low for ingame, it is just to show how it would look like if next gen had the power to make it happen.
Inspired by The Last of Us 2 - Gears of War - The division 2
Quixel megascans - mixer and Speedtree
Some minor assets modeled in 3dsmax and Substance Painter, other assets from Kitbash3d and Unreal Marketplace.
For cars
https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-vehicles?sessionInvalidated=true
Kitbash 3d kit used https://kitbash3d.com/products/future-slums
For Cinematic https://www.youtube.com/watch?v=lAY1JGtI0I0
More on Artstation https://www.artstation.com/artwork/9m1r9O

#apocalypse #environment #kitbash3d #futureslums #cinematic #film #ue4 #unreal #unrealengine #quixel #megascans #buildings #survivor #speedtree #cyberpunk @unrealengine @quixelofficial @speedtree_inc @kitbash3d




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Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
archviz
archiectural
architecture
exterior
3dsmax
gameart
speedtree
quixel
megascans
substance
substancepainter
adobe
videogame
gaming
apocalypse
environment
rtx
raytracing
raytrace
lastofus2
gearsofwar5
thedivision