Inspired by Silent Hill render with Unreal Engine 4.26
Still WIP day version with new volumetric clouds and physical sky. Inspired by Silent Hill render with Unreal Engine 4.26
Character created with CC3 animated and retarget inside Unreal. Improved shadows. Optimization and baking lightmaps process.
Soon breakdown
Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, volumetric fog, hdr lightning.
More on Arstation https://www.artstation.com/artwork/8ekevq
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