Inspired by Silent Hill render with Unreal Engine 4.26

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Still WIP day version with new volumetric clouds and physical sky. Inspired by Silent Hill render with Unreal Engine 4.26
Character created with CC3 animated and retarget inside Unreal. Improved shadows. Optimization and baking lightmaps process.
Soon breakdown
Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, volumetric fog, hdr lightning.
More on Arstation https://www.artstation.com/artwork/8ekevq
#ue4 #unrealengine #horror #silenthill #environment #videogames #videogame #videogameindustry #speedtree #quixelmegascans #substancepainter #ghost #ingameadvertising #realtime #screenshotsaturday #littlehope @supermassivegames @unrealengine @substance3d @speedtree_inc @quixelofficial @konami @silent.hill.official @artstationhq @reallusionofficial




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Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
datasmith
blueprint
archviz
architecture
exterior
3dsmax
silenthill
gameart
speedtree
quixel
megascans
substance
substancepainter
adobe
horror
videogame
gaming
hideokojima
konami
firstperson
videogames
cc3
reallusion