Initial Thoughts on Patch 27.2, Warframe's 7th Anniversary

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Published on ● Video Link: https://www.youtube.com/watch?v=Dg1L0UPBOL8



Warframe
Game:
Warframe (2013)
Duration: 10:49
58 views
3


Suggestions:

1. Rework each shotgun status chance on a case by case basis. Instead of multiplying it's status chance by 3 and then dividing it by the # of pellets, simply multiply it's status chance by the # of pellets and then divide by the # of pellets; this would make each shotgun have roughly the same status chance after the patch as they did before the patch. It just makes more sense this way.

2. Viral is slightly OP. I suggest tuning down Viral from a 325% damage bonus to a maximum of 250% or 260% bonus - which sounds like a lot, but is actually only a 20%-25% reduction in power. This would give it the same score of 60 point in my spreadsheet, just like corrosive and heat.

3. Currently corrosive armor strip is 26% on the first proc, and an additional 6% on each proc after that, for a total of up to 80% armor strip. Tweak armor to 53% armor strip on the first proc, and then an additional 3% for each proc after that. The total would be the same (80%), but the first proc would be equally as effective as a heat proc, and it would allow corrosive to be equally effective as heat in terms of armor stripping for slower firing weapons. Currently, corrosive is really only good if you have a fast-firing weapon.

4. Gas AOE DOT is currently less than half of Electric. Gas AOE DOT needs to be increased to be at least on par with Electric. I think Gas AOE DOT should be higher than Electric, because the only thing Gas does is an AOE DOT, while Electric does an AOE DOT with the added benefit of a single target CC stun.

5. Physical damage types have lost their 4x multiplier on their status chance. My suggestion is simple, make IPS mods work the same way elemental mods do. Then you wouldn't have this weird inconsistency where IPS mods have their own special formula that's different from elemental mods. Have an IPS mod take the sum total of all of the base damage on the weapon, and then add their respective IPS element as a percentage of that sum total - just like elemental mods do. In order to maintain balance, go back to the IPS mods that increase IPS damage by 120% and reduce them to 90% to be in line with elemental mods. This would make things more consistent across the board, and allow players more control over the physical damage types that they apply (which isn't a bad thing in my opinion).







Tags:
warframe
anniversary
flying scorpion
7th year
7 year
dex furis



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