Randoms Season 6 Episode 10, 2017 08-19: Here's an example of a simple Scarecrow juggle that can be timed as a hard-to-clashable, that is, a combo in which the opponent can clash but doesn't know which direction to hold to input the clash command. Of course if they guess right they can clash, but this is an extra mixup that can lead to more damage and better setups than a fully unclashable B3 into F3 and is useful when you'd prefer the opponent not to clash, like in a game ending combo, but don't absolutely need them not to. Note that, as shown at the end, the opponent cannot clash by just mashing left and right.
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