
Inscryption - Early Mycologist Kill
Jump to 17:00 if you want to go straight to the fight itself.
The Mycologists are considered to be the secret boss of Act 3 and the hardest in the game... which might be true, because they rush with so much damage as soon as the fight starts. But because of how Items work in Act 3 as opposed to Act 1, there's a simple and consistent way to bulldoze virtually any fight that's near a save point.
Originally I was intending to use a 9/9 Ourobot to make this even easier, but it turns out that because of the specific "Two are One" quirk of this fight, this strategy is even more effective here than usual. At the end I walk away with a 5/5 Mycobot with Nano Armor and Explode that costs 2 Energy. This is a pretty overpowered card, but you can use this strategy to build far crazier ones. For instance, if you do power up Ourobot and then make sure he's on the board when you end the first round, his stats will stack on the Mycobot, giving you a 2 Energy Ourobot, with other quirks. Either way you walk away with a card that's so broken you'll wipe the rest of Act 3 without breaking a sweat (as long as your merged card doesn't die during this fight).
0:00 Initial gameplay, reaching the first Waypoint
6:25 Reaching the second Waypoint
9:59 Ourobot, Mrs. Bomb's Remote, Lonely Wizbot, Fishbot
11:50 Power up Ourobot
16:05 Purchase Nano Armor
16:52 The Mycologists
20:10 The Mycobot Card
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