Insomniac Games rethought game difficulty for Ratchet & Clank: Rift Apart
Insomniac Games rethought game difficulty when designing Ratchet & Clank: Rift Apart.
During an interview with Axios, Rift Apart game director Mike Daly explained the team’s approach on game difficulty and revealed that the studio had decided games no longer need to be difficult in order for players to feel a sense of satisfaction.
He said: “We have sort of shed this conventional wisdom that games kind of need to be a harda** in order for you to get satisfaction out of it.”
Daly went on to reveal that the team transformed their mindset towards game difficulty to make the game more accessible to everyone.
He added: “We no longer think about, like, 'What will make the most elite players feel good about themselves?' And more like, 'What will enable everybody to have the experience they want to have?' Because that's sort of the most important thing to us.”