Inspired by Ghost in the Shell ingame environment created with Unreal Engine 4.25

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Published on ● Video Link: https://www.youtube.com/watch?v=GMyLiH1ioRA



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Final ingame Inspired by Ghost in the Shell environment created with Unreal Engine 4.25 from lightning to materials.No raytrace, Buildings from kitbash, modeled street and sidewalk, created materials with mixer from quixel and megascans assets, persons created with anima software and some with mixamo others like robots are from Paragon and Infiltrator. Some assets i modeled and most are from marketplace.
Thanks
Cinematic is at this link https://www.youtube.com/watch?v=swQe4WlK9Iw
More on Artstation https://www.artstation.com/artwork/rAEe2J
www.sciontidesign.com
#futuristic #cyberpunk #scifi #ue4 #unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames
@unrealengine @quixelofficial @axyzdesign @kitbash3d @ghostintheshell




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Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
datasmith
archviz
architecture
exterior
3dsmax
gameart
substancepainter
speedtree
mood
firstperson
game
gaming
realism
cyberpunk
cyber
scifi
hongkong
nvidia
ghostintheshell