Inspired by Silent Hill ingame render with Unreal Engine 4.25

Inspired by Silent Hill ingame render with Unreal Engine 4.25

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Published on ● Video Link: https://www.youtube.com/watch?v=hMA3208x_Zk



Duration: 2:13
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Inspired by Silent Hill render with Unreal Engine 4.25
Created from scratch Modeled with 3dsmax and textured with Substance Painter and used Quixel megascans and Speedtree, all realtime used volumetric fog, hdr lightning.
www.sciontidesign.com




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Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
datasmith
blueprint
archviz
architecture
exterior
3dsmax
silenthill
gameart
speedtree
quixel
megascans
substance
substancepainter
adobe
horror
videogame
gaming
hideokojima
konami
firstperson