Inspired by Silent Hill ingame render with Unreal Engine 4.25

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Published on ● Video Link: https://www.youtube.com/watch?v=TZdb8BUEmWg



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My final environment Inspired by Silent Hill render with Unreal Engine 4.25
Created from scratch Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, all realtime with volumetric fog, hdr lightning.
Breakdown on my Artstation https://www.artstation.com/artwork/YeaddP
Third person created with Character Customizer from Marketplace
www.sciontidesign.com




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visualization
3d
unrealengine
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realtime
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3dsmax
silenthill
gameart
speedtree
quixel
megascans
substance
substancepainter
adobe
horror
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gaming
hideokojima
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