Interview with Austin Wintory - Abzu, Assassin's Creed and Life as a Composer for Games

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Published on ● Video Link: https://www.youtube.com/watch?v=9bIeqEzwz6E



Duration: 36:56
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Alyx Jones talks to Austin Wintory as part of The Sound Architects' podcast series, of interviews with professionals working in Game Audio. Recent work on Abzu, Assassin's Creed are covered as well as some more in depth conversations about dealing with grief alongside scoring a game.

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Questions:

1. 00:16
Can you describe what a typical day for you is like?

2. 02:37
I’m interested, when it came to working on Abzu, how you approached the underwater aspect, and why you chose to work a lot with the human voice?

3. 07:30
What is the greatest challenge you’ve faced as a composer in the games industry and how did you overcome it?

4. 10:56
Do you prefer to compose in a linear style or to a more interactive model?

5. 14:07
Do you get stuck into the tech side of things?

5. 16:08
When you are writing, how do you get in the zone for each projecy?

6. 21:45
We know from your album booklet that it was a very difficult time for you and that writing the soundtrack for Assassin’s Creed gave you an outlet. Did you find it easier or harder to compose in the midst of everything going on? How do you think it impacted on the music?

7. 30:02
What is your proudest moment as a composer?







Tags:
Austin Wintory
Journey
Abzu
Assassin's Creed Syndicate
Ubisoft
Composer
Game Music Composer
Composer for Video Games
Interview



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