Is godot good for 3D? No, you need 2D nodes and a shader and raycasts... so much work //Sarcasm

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Published on ● Video Link: https://www.youtube.com/watch?v=ZNU7zBDKT4U



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What is this? Look up "Ken's Labyrinth" a raycast game like doom. The game it self is 2D mapped by a tile map and some raycasts2d. A shader then takes all the informations and paints the 3D view.
The only thing I had to look up was the correction of the distance "cos(a)" to make it display work. The rest is just made from the knowledge how it works from doom. Raycasts and paint slices one by one smaler when further away.
Why? because I can.




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