Jazz Jackrabbit 2 - Episode 4: Funky Monkeys - 04. Rabbit Roast (1998) [WINDOWS]

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Jazz Jackrabbit 2 is a platform game produced by Epic MegaGames, now known as Epic Games. It was accidentally confirmed by Arjan Brussee in 1994 and released in 1998 for PCs running Windows, and later for Macintosh computers. Like the prequel, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additionally multiplayer options, including the ability to play over a LAN or the Internet.

In Jazz Jackrabbit 1, Jazz Jackrabbit saved princess Eva Earlong from the mad turtle Devan Shell who wished to take over planet Carrotus. Jazz interrupted his plan. To thank him for this, King and Queen Earlong let him marry their child, princess Eva.

Devan interrupted the marriage and stole Eva’s 24-carrot ring. With that, he could make a time machine, with which he could wipe out all rabbits.

Just like its predecessor Jazz Jackrabbit, Jazz Jackrabbit 2 is a 2D side-scroller that incorporates elements of shooting and platforming. The player must venture through a series of levels populated with enemies and environmental hazards that may hinder the player's progress. The player's goal is to reach the level's exit, usually indicated by an exit sign, whilst overcoming obstacles and hazards through the use of running and jumping as well as removing enemies and obstructions through the use of shooting and stomping.

The Player is given a selection of characters to choose from, namely, Jazz, Spaz, and eventually (in the subsequent expansions) Lori. Each character has certain traits that are exclusive to each other. For an example, Jazz can launch himself vertically higher than others, Spaz can double jump, and Lori can dash across the screen whilst eliminating almost any enemy or obstacle in her path. Each Character is equipped with a gun that can fire an inexhaustible supply of projectiles in a straight manner. During the course of the game, however, the player can encounter additional ammunition that can provide the player with greater fire-power and range but with limiting ammo. These ammo types can result in different effects from flamethrowing to firing ice shards (that freezes almost any enemy or object on contact).

In addition to ammo, players will usually come across certain items and power-ups to aid the player. Some of these may include a 1-up (that gives the player an extra life), a massive variety of food (when enough is collected gives the player a short period of invincibility in the form of a "sugar rush"), a variety of diamonds (when enough is collected gives the player an extra life), a carrot (that boosts the player's health), a bird in a cage (once it is liberated by the player will follow the player around and will automatically fire at any nearby enemy, until the player takes damage), and rapid fire (which decreases the delay between shots with every pick up, without the player being required to rapidly tap the fire button. Although, this power up will reset itself every time the player loses a life).

Scattered throughout the levels are coins that the player can pick up. These are used as currency for when the player encounters the merchant. if the player has collected enough coins throughout the level the merchant will teleport the player to a secret location in the level that is usually filled with power-ups and other goodies for the player to collect.

EPISODE 4: FUNKY MONKEYS
The final wormhole lead to a Jungle on Carrotus. Devan’s plan to wreck Rabbitkind so far had been a failure. But the maniacal turtle still had one last trick up his sleeve. He had found the exact spot where he could open up the pits of Hell, and he planned to use the power from that lava-ridden land to conquer Carrotus. Jazz and Spaz had to deal with the tribal ways of the resident Monkeys, and ran from boulders.




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