Making some seriously good progress this session, getting the third Holy Wound and finally entering the Mother of Mothers.
I’m starting to feel like the issue I have with the lore in this game is that there isn’t much of a hierarchy to it - I feel like there’s a wide breadth of significant characters and events but nothing that sticks out at surface level and teases me to go deeper. It’s like being plunged into that ocean all at once where you can’t grasp a lot of meanings or start to put things together.
I think this is one of the things Dark Souls did well, where you have a few layers to the lore - from the intro/trailer stuff, to characters you directly meet, to the environmental storytelling and item descriptions. A few clear answers make the lingering questions that much more appealing, and drive the player to keep digging for more.
I feel like Blasphemous environments are a lot of disjointed (though high quality) art pieces without a lot to learn through studying them. The character and cutscene dialogue alternates between being vague and referring to characters and events that haven’t yet been given any real significance. I eventually found that there appears to be a prequel comic that at least does a better job of setting up the game’s story, but if it’s something that you’re generally required to buy in order to get a good start with the story, why didn’t I hear about there being an uproar similar to having the final chapter of Asura’s Wrath being DLC?
Currently, Jerp has 185 views for Blasphemous across 5 videos. The game makes up 14 hours of published video on his channel, less than 0.77% of Blasphemous video content that Jerp has uploaded to YouTube.