Jerp plays Mortal Shell (beta) pt.2 (2020-07-07)

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Published on ● Video Link: https://www.youtube.com/watch?v=r9vFECM0cAk



Mortal Shell
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Let's Play
Duration: 2:32:15
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Did _WAY_ better this time! I think not being super tired and having some time to digest really made the difference. I want to find some time to go back and grind out the rest of the shell upgrades and practice parries, use of the Harden ability, etc.

The Mortal Shell beta can be found on the Epic store: https://www.epicgames.com/store/en-US/product/mortal-shell/beta

Some more notes:
* Parry healing (especially during boss fights) is going to give players tons of longevity. I'm hoping that most/all bosses can be parried (especially since there's unparryable attacks and a good indicator for those).
* The weapon special abilities (2 bars of resolve) are CRAZY good. Love seeing when that resource investment really pays off.
* The indicator for which items you can interact with (Hammer and Chisel in particular) can be really easy to miss, especially with a bunch of similar lights nearby (the candles).
* The strict (and seemingly finicky) window for buffering attacks is really throwing me off - especially when the window for buffering rolls is enormous (to the point of being problematic). Hammer and Chisel really suffers from that.
* Think I don't enjoy the familiarity mechanic for items that have a negative effect when first used. Rest I think are fine though. Probably not the best idea to punish a player for being creative, especially in a genre as harsh as this.
* Casually chugging Weltcaps as you find them (with a sort of forager lifestyle) is a great way to keep your health up - especially since it stays active in combat.
* Default health bar opacity is way too little - overall I feel like there's maybe a trend to keep HUD minimalistic, but I think it's probably a little too far.
* Camera really struggles during any paired animation (parry/riposte, enemy grabs, etc.).

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