Judgment #2 [Doom 2 wad /w Meatgrinder mod]
The game crashed a couple times. Turns out my version of gzdoom was too old for this wad. After updating (about half way into the video) one of the enemies learned a new move. Surprisingly, updating from 433 to 471 I was still able to load my save.
Had I known that map16 was the start of a new episode I would've started fresh. Map32 was a slaughter map. I skipped it.
00:00 Ep3
33:00 Ep4
Judgment https://www.doomworld.com/forum/topic/125238-judgment-33-map-mbf21-megawad-final-11192021/
Meatgrinder https://www.moddb.com/mods/brutal-doom/downloads/meatgrinder-co-op-mod
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Machoman Chaingunners https://www.mediafire.com/file/5p3h3imnm0a7897/MachoMan.wad/file
Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Tilt++ https://forum.zdoom.org/viewtopic.php?f=105&t=55413
LiveReverb https://forum.zdoom.org/viewtopic.php?f=43&t=71849&hilit=reverb
Brightmaps Plus https://forum.zdoom.org/viewtopic.php?t=64299
Sound Caulking https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
Better Air Control https://forum.zdoom.org/viewtopic.php?f=43&t=68863
Smooth Fluids https://forum.zdoom.org/viewtopic.php?f=37&t=55161
Doors Stay Open http://forum.zdoom.org/download/file.php?id=12049
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