Julia 3D set raytracing
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Published on ● Video Link: https://www.youtube.com/watch?v=C6pwhx93l00
Volume is raytraced using advanced raymarch step adaptation scheme and full lighting model including diffuse, specular, ambient lights, self-shininess and shadowmap preprocessing. Rendering itself is about realtime (5fps) on GeForce250.
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Tags:
Julia
3d
volume rendering
fractal
raytracing
shadows