Kaado vs Limbo AI Logic Trees: Godot 4.3 Enemy Programming Explained [Full VOD Devlog]
Join Kaado as he tackles Limbo AI Sequence Trees to make Droian’s enemies come to life! In this fun-and-bug-filled stream, we explore Godot 4 programming challenges, from debugging walking mechanics to achieving (maybe) AI mastery. Whether you're a Godot beginner or an indie game dev veteran, there’s something here for everyone.
Stick around for laughs, coding fails, and plenty of game dev wisdom!
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✨ Timestamps:
00:00. - Intro
00:14 - Catch up and overview of today’s tasks
01:55 - Opening Godot and Starting the engine
02:30 - About Droian the Metroidvania Game
04:30 - Getting into LimboAi and Mess around
05:00 - The objective for today and the enemies we have done
07:41 - Into LimboAI and Learning what to do
12:30 - Into the Script
21:00 - Using the Behavior Trees of Limbo AI
47:00 - A test and the right thing is happening
59:40 - Checking Docs and Trying more things in LimboAI
01:16:00 - Figuring out what animations and sequences it's playing
01:24:04 - Brain fried - time to stop - Outro
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Learn more about Godot:https://godotengine.org/g
#Godot4 #LimboAI #Gamedevelopment