Katana 7.0 | Performance and Stability
Performance is key for any artist and a vital part in any production pipeline. Getting the results you want without being held back by delays is one of Katana's strengths. Katana 7 takes this to the next level.
As renderers get faster and machines become more powerful, any delay while live rendering a scene, like changing a parameter, become increasingly more noticeable.
To stay ahead of the game, Katana 7.0 elevates Live Rendering capabilities by upgrading from single-threaded to Multi-Threaded.
This leap forward gives artists the ability to iterate effortlessly and see their changes much faster.
A direct comparison between a project in Katana 6 and Katana 7 shows a massive improvement in processing times.
Plus, Katana 7 introduces 2 new Cache Eviction Strategies, called 'Dependency protecting' and 'Continual’, integrated into Katana's scene graph processing engine, Geolib.
These new strategies give you more flexibility and significantly improve memory management.
The right option depends on the makeup of your project and the choice of renderer. Through experimentation, you can pinpoint the one that works best for you.
Dive deeper into the mechanics behind these strategies by exploring our comprehensive documentation.
With these new features, artists can now expect increased performance, stability, and reliability, when handling demanding processing and rendering tasks.
For more information on Katana 7: https://hubs.la/Q027f1930
Asset from Azureus, courtesy of Black Sun Entertainment
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