KEYNOTE - Accessibility in Gaming
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Published on ● Video Link: https://www.youtube.com/watch?v=fjWC9sR7khk
Mental health is top of mind for so many of us. Gaming is often used for self-care and as a way to connect with the community during COVID and beyond. Mindful Knight is a Minecraft world that teaches social and emotional learning for students, and Xbox titles are increasingly including characters with mental health conditions. Join our session to talk about the intersectionality of gaming and mental health conditions.
Speakers: Megan Lawrence (Microsoft)
#G4C2020
http://www.gamesforchange.org/
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