KH2FM Hacking Tutorial - The Definitive Guide To Custom Enemies (Part 2: Packaging Files)

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Published on ● Video Link: https://www.youtube.com/watch?v=XPhs3ypdJ98



Kingdom Hearts II
Game:
Category:
Guide
Duration: 41:53
870 views
41


Patreon: https://www.patreon.com/Xaddgx

Merchandise if you want to support my family and get something out of it: https://www.zazzle.com/store/a_stroll_thru_dreams

Download necessary files:
https://www.mediafire.com/file/0y4pyzpgl648seq/Custom_Enemies_Part_2_Collection.rar/file

Jazz & Guitar playlist in the background:
https://www.youtube.com/playlist?list=PL-w6lGLINa7TyIIjvU8JrK0d4yqGXYA5j

Credit to Soraiko for the moveset tool and GovanifY for updating it to fix some bugs.
Credit to Crazycatz00 for the BAR Editor and GovanifY for updating it to add notes on what some values represent for file types.

0:00 Intro.
0:33 Reviewing your homework.
1:40 Labeling replacements to plan efficiently.
2:40 Extracting/packaging/explaining Reaction Commands.
20:35 Packaging the actual moveset file.
31:28 Packaging MDLX and a.fm files.

Things to note that I missed mentioning in the video due to being tired:
12:30: To delete properties (Effect Casters or Ecaster for short) on the animation, highlight them with a left-click and then tap delete on your keyboard.
12:51: To re-time the frame count, double click the number and then type your new value.
13:20: To duplicate an Ecaster, highlight it with a left-click and press ctrl+c, then ctrl+v.
17:43: The reason you close the moveset tool after adding slots is due to a bug where the tool doesn't let you import animations into the moveset until you reopen it.

This will be a series that explores making a fully basic custom enemy/boss. In that sense, this will not be utilizing any custom sequences for something truly advanced, but that will be tackled later. This series is going to introduce many concepts, with this video focusing primarily on an introduction to packaging animations into a moveset file, and then adding the additional necessary files into the model and visual/audio files. Each video will tackle a concept or two individually, to help with organizing all of this information. I have chosen to make Auron a boss for this specific example as he covers all the necessary bases for caveats when it comes to "but what about this" questions. You can see in my notes in the video some of the other concepts that will be covered. For the very few people left that mod this game, this series will serve to explain many of the things I do in Project Aqua. Enjoy.

#KH2 #Mods #jrpg




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Tags:
KH2FM
Xaddgx
Heartless
Kingdom Hearts II Final Mix
Project Aqua
Aqua
Anti-Aqua
Dark Aqua
Kingdom Hearts III
Kingdom Hearts Birth By Sleep
Kingdom Hearts
KH3
Terra
Ventus
Mickey
Organization XIII
Xehanort



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At this time, Xaddgx Absol Brasse (Mod Creator) has 2,839,292 views for Kingdom Hearts II spread across 335 videos. There's over 1 day worth of watchable video for Kingdom Hearts II published on his channel, roughly 10.48% of the content that Xaddgx Absol Brasse (Mod Creator) has uploaded to YouTube.