KH2FM - USEFUL DONALD ||XD 420 ADDITIONAL CLICKBAIT FOR TITLE M8 REKT||
Music used:
Fire Emblem: Fates - You of the Dark
Mega Man ZX Tunes - T30: Pallida Mors (Vs. Serpent; Final Battle!)
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Dear diary: today I made Donald useful. Oh, and this video I did turned into another magic combo video.
Thaumaturge Donald (regular version of Donald) is now a speedy caster, which can result in him quickly bringing out multiple attacks. If an opponent is in the air, he can juggle them higher with Donald Thunders. If an opponent is on the ground, he can either send out a barrage of Donald Blizzards or stunlock them with Donald Thunders. If an opponent approaches him, he'll probably calm down for a bit in his fire spell.
Tracker Donald (Pride Lands version of Donald) is just Thaumaturge Donald, but with more casts and mobility. Tracker is worse with Donald Thunder, but better with Donald Fire and Donald Blizzard. Tracker also does not have a weird idle problem after using Donald Fire.
Additionally, I gave Donald Second Chance/Once More so he would not be one-shot by bosses. He should immediately heal himself if he gets too low on health.
To prevent Donald from running out of MP, he has an infinite supply of Mega-Ethers to benefit both him and his party. Consider it Goofy's MP Gift from KH1, except this doesn't cost anything because Donald really needed the buff.
Square-Enix, if by some amazing occurrence you are reading this, I am a long-time fan of the series whom is asking you to continue the direction you were going with party member A.I. in KH3D: Dream Drop Distance. Party members in DDD were unique because of their diversity, and a real asset because of their capability to stagger bosses. Please make Donald and Goofy great again instead of relying solely on their Limits and healing for strength. Feel free to still give them Limits, because they look awesome while being balanced due to consuming 100% of Sora's MP.
Reproduce Thaumaturge Donald
---Base---
1032E168 00000006
1032E1B0 0000819F
1032E1B2 000081A0
---Moveset---
A005 = A002 (2nd)
A010 (all) = FAKE
A110's animation = A010 (1st)'s animation
A110's base effect line 2 = 00060000
A300 (all) = A002 (2nd)
A301 = A002 (2nd)
A400's animation = A010 (1st)'s animation
A400's base effect line 2 = 00090000
A401's animation = A010 (1st)'s animation
A401's base effect line 2 = 00090000
---Artificial intelligence---
idle = FAKE
idle_time = FAKE
btl_attack = FAKE
btl_normal = FAKE
btl_hard = FAKE
btl_super_hard = FAKE
btl_short = FAKE
Notes:
Donald's A.I. has a weird idle after casting Donald Fire that I cannot modify out. You can disable this ability if you'd like, but he might end up using a regular attack when someone approaches him instead of a spell.
The base codes should be activated before you bring Donald into a room for fighting, and they should be left on at all times.
Relentless Attack is the best A.I. option in the Customize menu.
Reproduce Tracker Donald
---Base---
1032E168 00000006
1032E1B0 0000819F
1032E1B2 000081A0
---Moveset---
L110's animation = L005's animation
L110's base effect line 5 = 00060000
L300 (all) = L001 (2nd)
L301 (all) = L001 (2nd)
L400's animation = L001 (1st)'s animation
L400's base effect line 2 = 00090000
Notes:
Relentless Attack is the best A.I. option in the Customize menu.
Set Donald Thunder and Donald Fire to low usage in the Customize menu. View the link below for how your Customize menu should look, disregarding the items: http://www.mediafire.com/view/eexlpr5owf4a8n8/Donald%20customize.png#
The base codes should be activated before you bring Donald into a room for fighting, and they should be left on at all times.
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