Kicked Koopa Weirdness
I was looking in all.log trying to find the code that makes the "disco shell" (the flashing shell created when a yellow shell-less Koopa jumps into a shell) behave the way it does, because I wanted to make an exploding block spawn one of them. Well, I found it (it's at $019913, in case you were wondering), but I found out something else, too. Apparently, you can not only spawn normal Koopas in a kicked state, but shell-less ones as well...and if you set $187B,x to a non-zero value in the spawning routine, it will behave just like a flashing shell, only with different (and glitchy) graphics.
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At present, TheMartianGeek has 119,801 views spread across 98 videos for Super Mario World, with approximately 20 hours of Super Mario World video on his channel. This is 6.53% of the total watchable video on TheMartianGeek's YouTube channel.