Let's Play Mega Man 2 - Part 4: Getting Hot? Jump in the Pool!

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Published on ● Video Link: https://www.youtube.com/watch?v=zCZ5TkxDvIA



Game:
Mega Man 2 (1988)
Category:
Let's Play
Duration: 13:17
174 views
0


Here, I take out the last two Robot Masters, Heat Man and Bubble Man. After a nerve-wracking midterm exam, now I can relax with a little LPing...wait, did I just say RELAX?! At least I don't have any singing to rehearse this time.

Heat Man's stage is, well, not all that relaxing. You have to warm up to it, or it will make you hot under the collar. It's a stage where you really have to be careful where you step. It turned out to be not as bad as I'd expected, though (thank you, Metal Blade, for making things all too easy). I've actually gotten pretty good at the last disappearing block section, though...I really don't think it's as difficult as people make it out to be. There are only three blocks that should really trip you up: blocks #5, #8, and #23. (There are 25 blocks total.) These are the ones that appear directly above you. Blocks #5 and #8 are easy; they are above safe ground. Block #23...well, I have a strategy for it that rarely fails: Rather than trying to count the blocks from the beginning, take note of which block appears directly over the 1-Up (it would be block #18). Count 4 blocks after that, wait a fraction of a second, and then jump. You should land on block #23 as it appears. A couple of times, I've even had the momentum to skip that block entirely and jump directly from #22 to #24, but I can't do that consistently enough or frequently enough to show it off in the LP. Really, though, if you made it that far into Heat Man's stage, you shouldn't have all that much trouble with most of the disappearing blocks, especially since there are no enemies or any other obstacles to trip you up like there were in the first two-thirds of the stage.

Bubble Man's stage...I don't really have much to say about this one. It's a pretty straightforward Mega Man water stage. Once again, you just have to be careful. The spikes in the middle half of the stage (yes, the middle half) are easy to jump into...as I so kindly demonstrated. I *think* the Quick Boomerang is good for the fish minibosses, but I can't remember for sure. Bubble Man himself is tricky to beat with a low health bar, if you ask me, but usually, the way I deal with him is just by being as aggressive as possible. And do those falling platforms at the beginning remind anyone else of Star World 5?

That's all eight of them, anyway. Next stop...Wily Fortress!







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imamelia
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