Killer Instinct (2017) - All Characters!

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Published on ● Video Link: https://www.youtube.com/watch?v=Gag_R7cM6PY



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Duration: 42:13
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Killer Instinct on steam: https://store.steampowered.com/app/577940/Killer_Instinct/
Killer Instinct website: https://www.ultra-combo.com/

Killer instinct doesn't feel old-fashioned, yet you can't escape the great nostalgia it brings while also rivaling other contemporary versions of well-known fighting games, you could even argue that it has surpassed the effectiveness of other big names in the fighting games scene.
Personally, killer instinct is that fighting game I suggest playing every time I visit, it's a great modern take on the franchise that you can hardly get tired of.
Killer Instinct is all about making combos. This always follows a simple formula. First you try to break through the opponent's defenses, then you start your combo with a weak attack and then knock out a special move. You can continue to string this tune until you make a mistake, reach the limit or perform an ultimate special move.
But to defeat an opponent it is not 10/10 important that you do this with ultra long combos, you can also have classic fights if you like that more, but you will still have to take into account a series of defense moves from you to block the opponents' combo sequences.
In addition, battles almost always involve taking turns performing the same combo formula. It makes little difference which character you choose, since the combo system remains the same. The mutual qualities, such as that Glacius' attacks are especially useful from a distance and Sabrewulf is fast, add relatively little to this.
The combo breaker, on the other hand, does add a lot of depth and challenge to the fairly simple system. This defensive move requires not only timing, but above all insight and judgment.
You can only break through an opponent's combo if you know what kind of attack he is going to perform.
The difference between bad, good and exceptional players mainly lies in the control of defensive moves and much less in attacks.
As a result, Killer Instinct becomes mainly a disguised mind game after a few hours. The potential for a fighter in which you can invest a lot of time to manage all moves is there, but in the end the combo system has little challenge and variation.
The new counter breaker adds another layer of tactics by giving smart attackers a way to fish for predictable breakers to punish them all the harder. An even smarter defender naturally sees such a trap coming, does not break, and just punishes the failed counter breaker again.
An even smarter attacker, on the other hand, can intentionally step out of the combo before this happens and go for a 'reset' and then start a whole new combo to deal even more damage, in addition to the potential damage of the original combo. Thus, it is a non-stop cycle of mind games that requires both players to constantly pay attention, regardless of who is hitting who at that moment.
And while the game is as combo-centric as it gets, the neutral gameplay is also very decent. Footsies are useful, anti airs are dangerous, and smart meter management can still win the match.

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Chapters
0:00 Jago VS Fulgore
3:50 Sabrewulf VS Spinal
6:37 Glacius VS Cinder
8:58 Thunder VS Shadow Jago
11:29 Sadira VS Cachio
14:12 TJ Combo VS Tusk
16:48 Maya VS Shin Hisako
20:07 Han Ra VS Omen
22:37 Riptor VS Rash
25:12 Aganos VS Aria
28:16 Hisako VS Kim Wu
31:26 Kilgore VS Eyedol
34:55 Arbiter VS General RAAM
37:21 Mira VS Eagle
39:11 Gargos VS Rash

#KillerInstinct




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Killer Instinct
All
Characters
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tusk
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thunder
spinal
shadow jago
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hisako
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press start to begin
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hard mode
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