Killing Tetra-enemies in this Action Roguelite | Tetraphobia demo
Hello everyone! The Steam Next Fest is over, but I still have some gameplays of demos to share with you. This is the turn of Tetraphobia, an action roguelite created by a solo developer that doesn't feel like it has invented something new (maybe the fact that we are fighting in floating islands?), but it is fun to play. With that being said, there are a few issues. For example, clearing most rooms doesn't feel rewarding. I am not asking for upgrades every single time, but i didn't feel like it was worth it. Maybe guarantee money, keys or something like that? Also, some enemies were hiding inside(?) objects and it was impossible to shoot at them and some were throwing projectiles and not every mark on the ground was showing up (talking about the marks that tell you where the projectile will land).
For some reason, I had issues sometimes entering the portals... Maybe because of the angle, the camera, the movement? But anyways, I would like the portals to be bigger, because I think I lost way too much hp only from falling down xD.
I would also like maybe a longer dash or maybe faster movement so the action feels more entertaining.
You can wishlist Tetraphobia on steam https://store.steampowered.com/app/1886080/Tetraphobia/
I hope you enjoy my gameplay and don't forget to follow me on twitch for more live content https://www.twitch.tv/black_stark2