Kingdom Hearts 3 Toy Box OOB / Minor Sequence Break

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Kingdom Hearts III
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Duration: 1:53
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18


New OOB tech. Requires Ralph, so must be done after Verum Rex. Skips having to enter Kid Korral through the window, skipping 3 cutscenes and the first Gigas fight (you can assemble the blocks without having to do the fight).

Explanation:
Sora will automatically hop on the toy on the counter if he's standing next to it, facing it, so the shotlock/airstep is easy to buffer. If you aim where I do, you should always get the same airstep path. Cancel the airstep like in the video and most of the room will unload. If you cancel it too early it won't unload, too late and you won't return back.

Ralph must be used to load the vent back, then send yourself back to the unloaded state with finisher. After this, you are able to go OOB without collision loading back in. However, if you follow where the vent would normally go too closely, it might still load back in.

The best path to Kid Korral appears to be from underneath. However, you need to fall low enough for the room to unload, allowing access. If you can see the Gigas through the floor, you can get in. I used Ralph to gain height, but you could potentially get by without, with aeros for example. The only spot I know to load the room back in as by the door. You also need to avoid cutscene triggers, like Sora running to the mech and the first fight starting. I can't say exactly where the triggers are.

I do not pick up the Gigas by the door. At first it will work, but trying to exit that mech will softlock the game. So I rush to the equivalent Gigas in the other end of the room, from where you can start doing the fights. You still must do the 2 other fights besides the first one. Everything will work from here and you can finish the world.

About the OOB technique:
The black screen mid Ralph finisher seems to indicate that the game loads a different set of assets. This itself can be replicated elsewhere if you can use the finisher from a different room than the first block. However, it seems to me what allows this OOB is being able to unload assets in the room you are in, loading them back in, then reverting to that state with the finisher, and I'm not aware of this being possible in worlds other than Toy Box. However, I hope some people will try and experiment with this.







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