Kingdom Hearts FM [PS3] Commentary #034, Agrabah (5/5): Boss: Genie Jafar; Green Trinities
This is video #034 in my playthrough of Kingdom Hearts Final Mix, part of the Kingdom Hearts HD 1.5 ReMIX. This video contains commentary. To view the non-commentary version, click here: http://youtu.be/5__NXt32SxM
The party has defeated Jafar in the Cave of Wonders Lamp Chamber. Unfortunately, for his last wish, Jafar had Genie turn him into an "all-powerful" genie. Oh, dear.
After preparing, the party returns to the Lamp Chamber and drops down the gaping hole that Jafar left behind. After a scene, it is time to start the real final battle in Agrabah (time 0:39). Genie Jafar cannot be hurt through normal means. To defeat him, the party must strike his lamp, which Iago will fly around the battlefield. Along the way, Genie Jafar will throw enormous fire balls at the party. He will also occasionally sweep his arm across the party. The platforms around the area will prove to be an annoyance, as they move in and out.
At the end of the battle, Sora reaches Level 28, and Goofy reaches Level 31 (time 4:36). Both get a boost to max HP.
A brief scene takes place at the end of the battle (time 4:52). Jafar seems to have made a bit of a miscalculation in becoming a genie. Also, Sora's Fire spell gets upgraded to Fira, and he receives Ansem's Report 1!
Afterwards, another scene takes place in the Lamp Chamber above (time 5:26). Look out, Jasmine! When the party returns, Sora seals Agrabah's Keyhole.
Then, it will be time to beat a hasty retreat with Carpet (time 6:45). It doesn't last too long.
After the great escape, there is a scene at Aladdin's loft (time 7:55). Such a pity they can't take Aladdin along as a permanent party member. However, he is selfless in his final wish.
Then, another scene will take place in Maleficent's lair (time 10:30). It involves Hades, Captain Hook, and ... wait, Riku? Maleficent dangles a very appealing carrot in front of him.
Afterwards, there will be another brief scene in Aladdin's loft (time 12:27). Sora obtains the ability to summon Genie, and Aladdin gives him the Three Wishes keychain. Additionally, the party will learn Green Trinity and will be able to perform Trinity Ladder at Green Trinity marks.
Green Trinity can be performed immediately at Green Trinity #01 in the Storage room off the Plaza (time 14:50). Performing Trinity Ladder here dislodges a chest containing an AP Up.
Upon leaving Agrabah, the player acquires the Magic Lamp trophy for sealing Agrabah's Keyhole (time 15:55). The party briefly discusses Trinity Marks in previous worlds and returning the Torn Page to Merlin.
First, the party will return to previous worlds to get treasures with their upgraded abilities. The first stop is Olympus Coliseum (time 17:08). The first goal is to use Blizzara to extinguish the torches around the Coliseum's exterior. When all the torches are extinguished, a chime will play (time 18:10), and a chest containing a Holy-G will appear along the west wall of the area (time 18:34).
In the alcove with the leaderboards, the party can find Green Trinity #02 (time 18:43). Performing Trinity Ladder here allows the party to retrieve a piece of Mythril.
The next stop is Wonderland's Rabbit Hole (time 19:39). In the Rabbit Hole itself, the party can find Green Trinity #03. Using Trinity Ladder here will dislodge a chest with an Elixir.
The party next heads to the Bizarre Room and shrinks down with the questionable substances on the table. After clobbering the pesky Heartless, the party finds Green Trinity #04 inside the fireplace (time 21:51). Trinity Ladder reveals a chest that contains a Mythril Shard.
The next stop is the Jungle: Tunnel in Deep Jungle (time 22:58). Climbing the platforms, the party goes to the Treetop area. It may be a little hard to see among the foliage, but Green Trinity #05 is in the middle of this area (time 23:34). Trinity Ladder reveals a ton of HP balls and, more importantly, a Mythril Shard.
The final stop is Traverse Town. In the Accessory Shop, the party finds Green Trinity #06 (time 26:01). Performing Trinity Ladder here allows the party to lower a real ladder that leads to the upper room of the building.
This ladder leads to the Item Workshop (time 26:32)! There are a few helpful Moogles here that will help the party perform synthesis with their current ingredients.
There are also a few treasures up here: a Mythril Shard (time 26:57), Dalmatians 7, 8, and 9 (time 27:04), and Postcard #09 (time 28:32).
Using their current ingredients, the party synthesizes a Magic Armlet, a Power Chain, an Energy Bangle, and a Cottage (time 27:27). The player can earn the First Synthesis trophy for performing Synthesis the first time and Synthesis Novice.
Going out the shop's door will allow the party to use that door later. At the mailbox, they mail Postcard #09 and get an AP Up (time 29:20).
Thank you for watching!
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