Kingdom Hearts HD 2.5 Remix Part 22 Form Leveling, Underdrome, Splash and Floating Islands

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Wow, there's a lot of cover in this video:

1) The easiest places to level your Valor form is obviously where the Heartless at that point in the game are the most tanky (i.e. take the most hits to defeat). Therefore, I chose the last world we just left. Head over to the Wharf where a sizable battle ensues. You are guaranteed at least 65-75 hits per run. Don't use the initial burst from the transformation to damage as it won't count towards your experience points, and use as little finishing moves as you can. It depletes your Drive gauge faster and also kills the Heartless faster, which we don't want. If you want to be picky, equip your weakest Keyblades and unequip any strength boosting items.

2) Wisdom Form leveling is the total opposite; you want to find where the weakest Heartless are to rack up as many kills before waving bye-bye to glidey Sora. Best place is obviously the first world you visit. Head over to the cave right by the Village area and take care of the Heartless there. Once you reach level 2 and 3, you can change going up to the summit to get some more kills before heading out to the world. map. probably a guaranteed 10-12 kills per round. For the technicals out there, you should equip Keyblades with the highest magic stat and also slap on any magic-boosting items to Sora.

The point of these locations is how fast you can gain the levels. Using these methods, you should be done leveling both forms in about ten minutes.

3) Tackling the Pain and Panic Cup is actually a challenge considering at this point in the game we're four levels lower than what is recommended. However, I'm always up for a challenge. That being said, prepare to be one-shotted by a few enemies in this cup. You are allowed to use Limits and they use significantly less magic. If you guessed that you should be cheesing Comet/Trinity Limits throughout this cup, DING DING, you are our prize winner.

Of note are: the Hot Rods in Match 4, Bolt Towers in Match 5, Gargoyle Warriors in Match 6, Lance Soldiers in Match 6, Aeroplanes in Match 7, Assault Riders in Match 7, Creeper Plants and Gargoyle Fighters in the Semi-Finals, and finally, Yuffie and Squall in the Finals.

Each of those listed above are a pain in the ass, not only because they are high damage dealers, but because they can easily knock out Donald or Goofy,. which wrecks your chances of using Limits to protect yourself. This spells danger as you only have so may item slots, and a Cure on the teammates means you're waiting for MP to recharge while dealing with a full wave of Heartless.

4) The gummi sections are pretty self-exlpanatory. One noteworthy treasure you earn is the Cost upgrade from completing Floating Islands. We will definitely take advantage of that for the next few Gummi stages.

Next on the list: Atlantica! Stay tuned.

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