Kirby Super Star Ultra - The True Arena: Copy (...mostly)
Nah, bitch, if you thought for a DAMN SECOND that I was just gonna turn tail and run when it came to Copy, you are dead WRONG.
Copy is able to do 10 damage per hit, which is very little, but the attack rate is not too shabby, actually.
Most of this game values patience, which you'll definitely need with Copy.
Especially because the main killers of this run are not the bosses themselves, it's the ability-bearing attacks and stuff they have. Wham Bam Jewel's fingers, Marx Soul's cutters and paintballs, Kracko and Kracko Jr's Waddle Doos (and bombs for the latter), as well as Masked Dedede's missiles are all run killers, because you'll end up absorbing their ability instead.
Which leads to the "mostly" part of the title. The midbosses. Using Analyze Beam on them instantly copies the ability. So I quite literally can't attack with Copy. I have to resort to ditching my ability and fight without it, then pick it back up to keep it.
It's a good thing I have a lot of practice with all this, huh?
Anyway, I'd still rather use this over Plasma.
Yes, you heard me.
At least Copy doesn't break my hands for 10 minutes.
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