KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video

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Emmm.....left overs...

Ahem.. Anyway scraps of just what was left on tape. Again with just going on some simple ideas using console changes what I didn't put up before. Of course some iori stuff there as well. Actually I also have a couple of terry combos as well, but I decided not to put them up so to try and force myself to do some more stuff I guess. Basically just comboing after supers and stuff(ive never seen anyone do it in videos that I looked around real quick for some reason and its not very hard so *rubs chin* not sure why)4 hit level 3 stuff that kinda crap....

Anyway for notes for this of course... Iori stuff if your wondering how you make your attacks have no recovery same as you did in KOF2k1 at least IIRC thats how you did his infinite as well. Ala the classic kim stuff try to super cancel with no super or in this case no drive, and your rekkas have no recovery. You can also actaully get a fierce to combo to throw as well, but it is quite awkward to time, so I scrubbed it out and just did f+p shrug...

Kim well... Meh again just going by what I read his changes were and trying to do stuff with it.

Kyo again just what I had left over from the over video I made, nothing to intresting probably. I guess just showing its possible to get a fireball with his huge dizzy combos as well. Its not as specific as it looks actually and allows you to get the guy higher then normal with out sacrificing that extra meter. Sadly of course your just one point sigh from a true dizzy. Note although I don't have it on tape, for no meter no drive taking out of one of the twighlight rides so you can get a fierce dp actually does more stun shrug...

K' stuff again just showing off some simple console ideas. The DP stuff is just to show that now that it trades more you could try to turn this into a positive by well trading into a minute spike yadda yadda. Other stuff is more just stronger variations that for some reason I don't see people doing. Again I never played the first game, but from what I read they dont seem to use any console changes so not sure why people dont go for more DP cancel to flame trigger sorta stuff. It does work mid screen as well as I show...

Also on that note for K' remember in this game something to have in the back of your mind...

If you can end your combo with only a lp DP, juggle to minute spike always does more. And for that if you can hit a HP dp in your combo, jump CD to minute spike always does more. So those are now better enders.

Note if you are having trouble with his DP to flame trigger cancels which was lost on me at first as well(which of course for some reason in HD mode its brain dead and you can just mash)when your trying to do it clean you can do..

2,6,2 p, then fireball motion. Do the 2, 6, 2, just like it looks mortal kombat style. Or hcb, f+p, then fireball. So those are some short cuts you can use as of course other wise you have to do it exactly if your doing it clean.

The last CD counter combo with K' can be rolled at first but it was just to show that you can get some juggles with it off silly situations. Of course there are many more, but just for examples...


anyway yea some simple stuff.. Id like to do some harder stuff for the game, but again broken controler, not much will to, real life sick stuff gets in the way...

I do plan on doing a "nests"(rolls eyes)kyo as well.... Even though the fan boy inside of me is extremely disappointed with how he looks shrug... Speaking of fan boy, let me just say how disappointing I am with Ioris qcfX4 super, seriously how are you going to take out his sprite fading to black with the glowing eye. Way way less cool now... Again this game really lacks the little things that made KOF cool .. sigh..


Song is YS 7 desert of despair







Tags:
Iori Yagami
Kyo Kusanagi
K'
The King Of Fighters XIII
Kim
Kaphwan
combo
video
ザ·キング·オブ·ファイターズ
八神
草薙
ケイ・ダッシュ
キム・カッファン
FINALSHOWDOWN
SNK



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