KOF2002 [Arcade] - O.Chris, O.Shermie, O.Yashiro

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This is a playthrough using the Orochi Team which consists of Orochi Chris, Orochi Shermie and Orochi Yashiro in the Arcade version of King of Fighters 2002. Read on below for more information...

NOTE: Max gauge used in this playthrough.

Orochi Yashiro, Orochi Shermie and Orochi Chris are immediate hidden playable characters.

===== HOW TO SELECT THEM =====

On the character select screen, highlight either Chris, Shermie or Yashiro, hold Start and press any attack button to select the Orochi versions of them. You'll know it's them because when you press and hold Start, their portraits change.

===== MOVE LISTS =====

Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; ANY = any attack button

~~~~~ OROCHI CHRIS ~~~~~

COMMAND NORMALS
- Swing Hammer: F + LP
- Flip Kick: F + LK
- Slide: DF + LK

SPECIAL MOVES
- Flame Waves: QCF + P
- Jumping Flame: QCB + P
- Rising Flame: DP + P
- Close Combo: when close, HCF + K

DESPERATION MOVES
- Orochi Nagi: QCB, HCF + P ; hold P to delay (1 stock)

SUPER DESPERATION MOVES
- Orochi Nagi: QCB, HCF + LP + HP ; hold P to delay (MAX activated & 1 stock)

HIDDEN SUPER DESPERATION MOVE
- Orochi: HK, HP, D, HP, HK (25% or less life, MAX activated, & 1 stock)

~~~~~ OROCHI SHERMIE ~~~~~

COMMAND NORMALS
- Flip Kick: F + LK

SPECIAL MOVES
- Blow Orb: HCF + P or K
- Lightning Slash: QCB + P
- Corkscrew Shock: QCB + K
- Somersault Shock: during jump, QCF + K

DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + P (1 stock)
- Charging Lightening Kick: QCF, QCF + K (1 stock)

SUPER DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + LP + HP (MAX activated & 1 stock)
- Charging Lightening Kick: QCF, QCF + LK + HK (MAX activated & 1 stock)

HIDDEN SUPER DESPERATION MOVE
- Unmei no Ya: LK, LP, B, LP, ANY (25% or less life, MAX activated, & 1 stock)

~~~~~ OROCHI YASHIRO ~~~~~

COMMAND NORMALS
- Hammer: F + LP
- Straight Kick: F + LK

SPECIAL MOVES
- Grab & Flip: QCB + P
- Charging Suplex: HCF + K
- Flip & Toss: when close, HCF + P
- Multiple Slams: when close, HCB, F + P

DESPERATION MOVES
- Jumping Slams: QCF, QCF + K
- Multiple Slams: when close, HCB, HCB + P

SUPER DESPERATION MOVES
- Jumping Slams: QCF, QCF + LK + HK (MAX activated &1 stock)
- Multiple Slams: when close, HCB, HCB + LP + HP (MAX activated & 1 stock)

HIDDEN SUPER DESPERATION MOVE
- Armageddon: LK, HK, LP, LP + LK + HP (25% or less life, MAX activated & 1 stock)

===== ABOUT THE OROCHI CLAN =====

After Leopold Goenitz, these three are the remaining members of the Four Heavenly Kings of Orochi and are responsible for awakening and releasing the deity. They are basically the counter-equivalent to Kyo, Benimaru and Goro. O.Chris uses flames like Kyo; O.Shermie uses lightening like Benimaru; and O.Yashiro uses strength (Earth) like Goro. They are an integral part of the KOF storyline.

===== GAME TRIVIA =====

---- The Orochi versions of Chris, Shermie and Yashiro do not appear as CPU opponents in the game.

---- On the character select screen, as pressing Start accesses their Orochi forms, it means that the random select function cannot be started on their regular counterparts.

---- On the winning screen, their portraits are different to their regular counterparts.

---- On the fight screen, their lifebar icons are different to their regular counterparts.

---- Their music theme is a combination of O.Yashiro and O.Shermie's individual themes from KOF97 and also O.Chris' theme from KOF98.

---- They have special pre-fight intros when against each other.

---- Regarding sprite/animation aesthetics, Orochi Chris is given significant new standing neutral animations.

---- Regarding sprite/animation aesthetics, Shermie is made slightly more thicc.

===== CHAPTERS =====

00:00 - Intro, Title, Character Select
01:03 - Regular fights
14:52 - vs. K9999 (mid-boss)
15:58 - Regular fights
18:15 - vs. Omega Rugal (final boss)
20:38 - Rugal defeated cutscene
21:02 - Staff/credits
23:29 - BONUS 1: Alternate colour palettes
24:09 - BONUS 2: Time Over Draw poses







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