![Korin's camp tricks #4: Utilizing power priority, pathing & layering to create useful logic switches](/images/yt/9y/korins-camp-tricks-4-utilizing-power-priority-pathing-and-wac-v.jpg)
Korin's camp tricks #4: Utilizing power priority, pathing & layering to create useful logic switches
I know myself and other builders often lament there is not enough variety or functionality in the existing powered/switch logic objects, so I wanted to post a video/write-up of some useful logic pathing that's actually possible with the existing C.A.M.P. system. This is based on an understanding of the order in which power flows through connected objects, as well as how the camp prioritizes power pathing when you are over your power budget (ex. sending 3 power but requiring 4) and ways that you can use this to your advantage to build more complex systems. In essence, if we budget and control the amount of power we send then there's other stuff we can do by forcing the camp to choose where the power goes under an expected set of rules.
Reddit post: https://www.reddit.com/r/fo76/comments/etkcmr/psa_understanding_the_direction_and_priority_of/
Explanation #1: https://youtu.be/9yuwAC_vfvA?t=19
Explanation #2: https://youtu.be/9yuwAC_vfvA?t=261
Explanation #3: https://youtu.be/9yuwAC_vfvA?t=430
Two way switch with priority pathing: https://youtu.be/9yuwAC_vfvA?t=566
Sequential activation using layers: https://youtu.be/9yuwAC_vfvA?t=666
Tripwire using priority/layering: https://youtu.be/9yuwAC_vfvA?t=794
If you have any questions or come up with any cool uses for this let me know!
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