Koth_Basement = Before beta build

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Published on ● Video Link: https://www.youtube.com/watch?v=zvyMX6rD8cA



Team Fortress 2
Game:
Duration: 14:12
70 views
4


Main changes
- Some props were moved around or simply removed to avoid stuck spots...
- The adjacent walls were added to either side... great for flaking and general spy use...
- Spawn rooms now have detail...
- Added some cover for the control point... so sniper can't completely lock out a team...
- A few changes to the roof area to avoid stuck spots...
- Walls in halls are no smaller...
- Appropriate texturing for red and blue... this way you can tell which side of the map you are on iof you aren't paying attention...
- TEXTURES! NO MORE ORANGE! I AM YELLING IN CAPS FOR NO APPARENT REASON!


Next items to be changed
- Proper nav... it needs some work...
- Clipping in some areas to avoid some stupid situations...
- Lights
- More detailing for the walls
- Make it some the two team wall texture don't make a perfect line int eh middle of the map
- A couple more ammo/health pick-ups out of the battle range
- Optimization
- Possibly some reworking of the hill to make the whole experience more hectic


If anyone knows of a group that would be willing to playtest... let me know... the bots are okay, but they don't tell me how real people would play the map...







Tags:
TF2
team fortress 2
koth
basement
koth_basement
beta
alpha
preview
shit fest
epic
WOOD



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