Kotlin LibGDX/KTX RPG Tutorial - Part 21 (Improvements)

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Duration: 27:07
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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 21 - Improvements:
In this part we are going to improve on certatin things, like upgrading our ECS version, supporting Tiled 1.9+ version, improving the collision despawning or adjusting our UI size.

Chapters:
00:00 - What we are going to do
01:10 - Update Fleks and Kotlin
09:09 - Update Tiled support
13:21 - Disable friendly fire
15:48 - Improve collision despawning
23:50 - Adjust UI resolution
26:10 - Summary







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english
behavior tree