Kotlin LibGDX/KTX RPG Tutorial - Part 19 (Audio)
This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.
The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods
Part 19 - Audio:
In this part we are going to learn how to play audio files like a background music for our map or sound effects like a sword slash for our player.
Link to LibGDX audio wiki: https://libgdx.com/wiki/audio/audio
Link to Audacity: https://www.audacity.de/downloads/
Chapters:
00:00 - Refactor DEAD state
04:44 - Introduction to play audio files
09:18 - Play music
21:16 - Play attack sound
32:10 - Play death and loot sound
36:20 - Result
38:15 - Audacity